no commit message
This commit is contained in:
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
Adobe Systems Incorporated(r) Source Code License Agreement
|
||||
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
|
||||
|
||||
Please read this Source Code License Agreement carefully before using
|
||||
the source code.
|
||||
|
||||
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
|
||||
no-charge, royalty-free, irrevocable copyright license, to reproduce,
|
||||
prepare derivative works of, publicly display, publicly perform, and
|
||||
distribute this source code and such derivative works in source or
|
||||
object code form without any attribution requirements.
|
||||
|
||||
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
|
||||
derived from the source code without prior written permission.
|
||||
|
||||
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
|
||||
against any loss, damage, claims or lawsuits, including attorney's
|
||||
fees that arise or result from your use or distribution of the source
|
||||
code.
|
||||
|
||||
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
|
||||
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
|
||||
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
|
||||
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
|
||||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package com.adobe.net
|
||||
{
|
||||
import flash.net.URLLoader;
|
||||
|
||||
/**
|
||||
* Class that provides a dynamic implimentation of the URLLoader class.
|
||||
*
|
||||
* This class provides no API implimentations. However, since the class is
|
||||
* declared as dynamic, it can be used in place of URLLoader, and allow
|
||||
* you to dynamically attach properties to it (which URLLoader does not allow).
|
||||
*
|
||||
* @langversion ActionScript 3.0
|
||||
* @playerversion Flash 9.0
|
||||
* @tiptext
|
||||
*/
|
||||
public dynamic class DynamicURLLoader extends URLLoader
|
||||
{
|
||||
public function DynamicURLLoader()
|
||||
{
|
||||
super();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
Adobe Systems Incorporated(r) Source Code License Agreement
|
||||
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
|
||||
|
||||
Please read this Source Code License Agreement carefully before using
|
||||
the source code.
|
||||
|
||||
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
|
||||
no-charge, royalty-free, irrevocable copyright license, to reproduce,
|
||||
prepare derivative works of, publicly display, publicly perform, and
|
||||
distribute this source code and such derivative works in source or
|
||||
object code form without any attribution requirements.
|
||||
|
||||
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
|
||||
derived from the source code without prior written permission.
|
||||
|
||||
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
|
||||
against any loss, damage, claims or lawsuits, including attorney's
|
||||
fees that arise or result from your use or distribution of the source
|
||||
code.
|
||||
|
||||
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
|
||||
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
|
||||
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
|
||||
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
|
||||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package com.adobe.net
|
||||
{
|
||||
/**
|
||||
* The URI class cannot know about DNS aliases, virtual hosts, or
|
||||
* symbolic links that may be involved. The application can provide
|
||||
* an implementation of this interface to resolve the URI before the
|
||||
* URI class makes any comparisons. For example, a web host has
|
||||
* two aliases:
|
||||
*
|
||||
* <p><code>
|
||||
* http://www.site.com/
|
||||
* http://www.site.net/
|
||||
* </code></p>
|
||||
*
|
||||
* <p>The application can provide an implementation that automatically
|
||||
* resolves site.net to site.com before URI compares two URI objects.
|
||||
* Only the application can know and understand the context in which
|
||||
* the URI's are being used.</p>
|
||||
*
|
||||
* <p>Use the URI.resolver accessor to assign a custom resolver to
|
||||
* the URI class. Any resolver specified is global to all instances
|
||||
* of URI.</p>
|
||||
*
|
||||
* <p>URI will call this before performing URI comparisons in the
|
||||
* URI.getRelation() and URI.getCommonParent() functions.
|
||||
*
|
||||
* @see URI.getRelation
|
||||
* @see URI.getCommonParent
|
||||
*
|
||||
* @langversion ActionScript 3.0
|
||||
* @playerversion Flash 9.0
|
||||
*/
|
||||
public interface IURIResolver
|
||||
{
|
||||
/**
|
||||
* Implement this method to provide custom URI resolution for
|
||||
* your application.
|
||||
*
|
||||
* @langversion ActionScript 3.0
|
||||
* @playerversion Flash 9.0
|
||||
*/
|
||||
function resolve(uri:URI) : URI;
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,142 @@
|
||||
/*
|
||||
Adobe Systems Incorporated(r) Source Code License Agreement
|
||||
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
|
||||
|
||||
Please read this Source Code License Agreement carefully before using
|
||||
the source code.
|
||||
|
||||
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
|
||||
no-charge, royalty-free, irrevocable copyright license, to reproduce,
|
||||
prepare derivative works of, publicly display, publicly perform, and
|
||||
distribute this source code and such derivative works in source or
|
||||
object code form without any attribution requirements.
|
||||
|
||||
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
|
||||
derived from the source code without prior written permission.
|
||||
|
||||
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
|
||||
against any loss, damage, claims or lawsuits, including attorney's
|
||||
fees that arise or result from your use or distribution of the source
|
||||
code.
|
||||
|
||||
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
|
||||
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
|
||||
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
|
||||
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
|
||||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package com.adobe.net
|
||||
{
|
||||
import flash.utils.ByteArray;
|
||||
|
||||
/**
|
||||
* This class implements an efficient lookup table for URI
|
||||
* character escaping. This class is only needed if you
|
||||
* create a derived class of URI to handle custom URI
|
||||
* syntax. This class is used internally by URI.
|
||||
*
|
||||
* @langversion ActionScript 3.0
|
||||
* @playerversion Flash 9.0*
|
||||
*/
|
||||
public class URIEncodingBitmap extends ByteArray
|
||||
{
|
||||
/**
|
||||
* Constructor. Creates an encoding bitmap using the given
|
||||
* string of characters as the set of characters that need
|
||||
* to be URI escaped.
|
||||
*
|
||||
* @langversion ActionScript 3.0
|
||||
* @playerversion Flash 9.0
|
||||
*/
|
||||
public function URIEncodingBitmap(charsToEscape:String) : void
|
||||
{
|
||||
var i:int;
|
||||
var data:ByteArray = new ByteArray();
|
||||
|
||||
// Initialize our 128 bits (16 bytes) to zero
|
||||
for (i = 0; i < 16; i++)
|
||||
this.writeByte(0);
|
||||
|
||||
data.writeUTFBytes(charsToEscape);
|
||||
data.position = 0;
|
||||
|
||||
while (data.bytesAvailable)
|
||||
{
|
||||
var c:int = data.readByte();
|
||||
|
||||
if (c > 0x7f)
|
||||
continue; // only escape low bytes
|
||||
|
||||
var enc:int;
|
||||
this.position = (c >> 3);
|
||||
enc = this.readByte();
|
||||
enc |= 1 << (c & 0x7);
|
||||
this.position = (c >> 3);
|
||||
this.writeByte(enc);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Based on the data table contained in this object, check
|
||||
* if the given character should be escaped.
|
||||
*
|
||||
* @param char the character to be escaped. Only the first
|
||||
* character in the string is used. Any other characters
|
||||
* are ignored.
|
||||
*
|
||||
* @return the integer value of the raw UTF8 character. For
|
||||
* example, if '%' is given, the return value is 37 (0x25).
|
||||
* If the character given does not need to be escaped, the
|
||||
* return value is zero.
|
||||
*
|
||||
* @langversion ActionScript 3.0
|
||||
* @playerversion Flash 9.0
|
||||
*/
|
||||
public function ShouldEscape(char:String) : int
|
||||
{
|
||||
var data:ByteArray = new ByteArray();
|
||||
var c:int, mask:int;
|
||||
|
||||
// write the character into a ByteArray so
|
||||
// we can pull it out as a raw byte value.
|
||||
data.writeUTFBytes(char);
|
||||
data.position = 0;
|
||||
c = data.readByte();
|
||||
|
||||
if (c & 0x80)
|
||||
{
|
||||
// don't escape high byte characters. It can make international
|
||||
// URI's unreadable. We just want to escape characters that would
|
||||
// make URI syntax ambiguous.
|
||||
return 0;
|
||||
}
|
||||
else if ((c < 0x1f) || (c == 0x7f))
|
||||
{
|
||||
// control characters must be escaped.
|
||||
return c;
|
||||
}
|
||||
|
||||
this.position = (c >> 3);
|
||||
mask = this.readByte();
|
||||
|
||||
if (mask & (1 << (c & 0x7)))
|
||||
{
|
||||
// we need to escape this, return the numeric value
|
||||
// of the character
|
||||
return c;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,204 @@
|
||||
/*
|
||||
Adobe Systems Incorporated(r) Source Code License Agreement
|
||||
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
|
||||
|
||||
Please read this Source Code License Agreement carefully before using
|
||||
the source code.
|
||||
|
||||
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
|
||||
no-charge, royalty-free, irrevocable copyright license, to reproduce,
|
||||
prepare derivative works of, publicly display, publicly perform, and
|
||||
distribute this source code and such derivative works in source or
|
||||
object code form without any attribution requirements.
|
||||
|
||||
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
|
||||
derived from the source code without prior written permission.
|
||||
|
||||
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
|
||||
against any loss, damage, claims or lawsuits, including attorney's
|
||||
fees that arise or result from your use or distribution of the source
|
||||
code.
|
||||
|
||||
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
|
||||
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
|
||||
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
|
||||
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
|
||||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.adobe.net.proxies
|
||||
{
|
||||
import flash.events.Event;
|
||||
import flash.events.IOErrorEvent;
|
||||
import flash.events.ProgressEvent;
|
||||
import flash.net.Socket;
|
||||
|
||||
/**
|
||||
* This class allows TCP socket connections through HTTP proxies in accordance with
|
||||
* RFC 2817:
|
||||
*
|
||||
* ftp://ftp.rfc-editor.org/in-notes/rfc2817.txt
|
||||
*
|
||||
* It can also be used to make direct connections to a destination, as well. If you
|
||||
* pass the host and port into the constructor, no proxy will be used. You can also
|
||||
* call connect, passing in the host and the port, and if you didn't set the proxy
|
||||
* info, a direct connection will be made. A proxy is only used after you have called
|
||||
* the setProxyInfo function.
|
||||
*
|
||||
* The connection to and negotiation with the proxy is completely hidden. All the
|
||||
* same events are thrown whether you are using a proxy or not, and the data you
|
||||
* receive from the target server will look exact as it would if you were connected
|
||||
* to it directly rather than through a proxy.
|
||||
*
|
||||
* @author Christian Cantrell
|
||||
*
|
||||
**/
|
||||
public class RFC2817Socket
|
||||
extends Socket
|
||||
{
|
||||
private var proxyHost:String = null;
|
||||
private var host:String = null;
|
||||
private var proxyPort:int = 0;
|
||||
private var port:int = 0;
|
||||
private var deferredEventHandlers:Object = new Object();
|
||||
private var buffer:String = new String();
|
||||
|
||||
/**
|
||||
* Construct a new RFC2817Socket object. If you pass in the host and the port,
|
||||
* no proxy will be used. If you want to use a proxy, instantiate with no
|
||||
* arguments, call setProxyInfo, then call connect.
|
||||
**/
|
||||
public function RFC2817Socket(host:String = null, port:int = 0)
|
||||
{
|
||||
if (host != null && port != 0)
|
||||
{
|
||||
super(host, port);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the proxy host and port number. Your connection will only proxied if
|
||||
* this function has been called.
|
||||
**/
|
||||
public function setProxyInfo(host:String, port:int):void
|
||||
{
|
||||
this.proxyHost = host;
|
||||
this.proxyPort = port;
|
||||
|
||||
var deferredSocketDataHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];
|
||||
var deferredConnectHandler:Object = this.deferredEventHandlers[Event.CONNECT];
|
||||
|
||||
if (deferredSocketDataHandler != null)
|
||||
{
|
||||
super.removeEventListener(ProgressEvent.SOCKET_DATA, deferredSocketDataHandler.listener, deferredSocketDataHandler.useCapture);
|
||||
}
|
||||
|
||||
if (deferredConnectHandler != null)
|
||||
{
|
||||
super.removeEventListener(Event.CONNECT, deferredConnectHandler.listener, deferredConnectHandler.useCapture);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Connect to the specified host over the specified port. If you want your
|
||||
* connection proxied, call the setProxyInfo function first.
|
||||
**/
|
||||
public override function connect(host:String, port:int):void
|
||||
{
|
||||
if (this.proxyHost == null)
|
||||
{
|
||||
this.redirectConnectEvent();
|
||||
this.redirectSocketDataEvent();
|
||||
super.connect(host, port);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.host = host;
|
||||
this.port = port;
|
||||
super.addEventListener(Event.CONNECT, this.onConnect);
|
||||
super.addEventListener(ProgressEvent.SOCKET_DATA, this.onSocketData);
|
||||
super.connect(this.proxyHost, this.proxyPort);
|
||||
}
|
||||
}
|
||||
|
||||
private function onConnect(event:Event):void
|
||||
{
|
||||
this.writeUTFBytes("CONNECT "+this.host+":"+this.port+" HTTP/1.1\n\n");
|
||||
this.flush();
|
||||
this.redirectConnectEvent();
|
||||
}
|
||||
|
||||
private function onSocketData(event:ProgressEvent):void
|
||||
{
|
||||
while (this.bytesAvailable != 0)
|
||||
{
|
||||
this.buffer += this.readUTFBytes(1);
|
||||
if (this.buffer.search(/\r?\n\r?\n$/) != -1)
|
||||
{
|
||||
this.checkResponse(event);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function checkResponse(event:ProgressEvent):void
|
||||
{
|
||||
var responseCode:String = this.buffer.substr(this.buffer.indexOf(" ")+1, 3);
|
||||
|
||||
if (responseCode.search(/^2/) == -1)
|
||||
{
|
||||
var ioError:IOErrorEvent = new IOErrorEvent(IOErrorEvent.IO_ERROR);
|
||||
ioError.text = "Error connecting to the proxy ["+this.proxyHost+"] on port ["+this.proxyPort+"]: " + this.buffer;
|
||||
this.dispatchEvent(ioError);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.redirectSocketDataEvent();
|
||||
this.dispatchEvent(new Event(Event.CONNECT));
|
||||
if (this.bytesAvailable > 0)
|
||||
{
|
||||
this.dispatchEvent(event);
|
||||
}
|
||||
}
|
||||
this.buffer = null;
|
||||
}
|
||||
|
||||
private function redirectConnectEvent():void
|
||||
{
|
||||
super.removeEventListener(Event.CONNECT, onConnect);
|
||||
var deferredEventHandler:Object = this.deferredEventHandlers[Event.CONNECT];
|
||||
if (deferredEventHandler != null)
|
||||
{
|
||||
super.addEventListener(Event.CONNECT, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference);
|
||||
}
|
||||
}
|
||||
|
||||
private function redirectSocketDataEvent():void
|
||||
{
|
||||
super.removeEventListener(ProgressEvent.SOCKET_DATA, onSocketData);
|
||||
var deferredEventHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];
|
||||
if (deferredEventHandler != null)
|
||||
{
|
||||
super.addEventListener(ProgressEvent.SOCKET_DATA, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference);
|
||||
}
|
||||
}
|
||||
|
||||
public override function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int=0.0, useWeakReference:Boolean=false):void
|
||||
{
|
||||
if (type == Event.CONNECT || type == ProgressEvent.SOCKET_DATA)
|
||||
{
|
||||
this.deferredEventHandlers[type] = {listener:listener,useCapture:useCapture, priority:priority, useWeakReference:useWeakReference};
|
||||
}
|
||||
else
|
||||
{
|
||||
super.addEventListener(type, listener, useCapture, priority, useWeakReference);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user