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/*
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Adobe Systems Incorporated(r) Source Code License Agreement
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Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
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Please read this Source Code License Agreement carefully before using
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the source code.
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Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
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no-charge, royalty-free, irrevocable copyright license, to reproduce,
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prepare derivative works of, publicly display, publicly perform, and
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distribute this source code and such derivative works in source or
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object code form without any attribution requirements.
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The name "Adobe Systems Incorporated" must not be used to endorse or promote products
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derived from the source code without prior written permission.
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You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
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against any loss, damage, claims or lawsuits, including attorney's
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fees that arise or result from your use or distribution of the source
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code.
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THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
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ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
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BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
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NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
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OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.adobe.serialization.json {
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/**
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* This class provides encoding and decoding of the JSON format.
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*
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* Example usage:
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* <code>
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* // create a JSON string from an internal object
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* JSON.encode( myObject );
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*
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* // read a JSON string into an internal object
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* var myObject:Object = JSON.decode( jsonString );
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* </code>
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*/
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public class JSON {
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/**
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* Encodes a object into a JSON string.
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*
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* @param o The object to create a JSON string for
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* @return the JSON string representing o
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public static function encode( o:Object ):String {
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var encoder:JSONEncoder = new JSONEncoder( o );
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return encoder.getString();
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}
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/**
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* Decodes a JSON string into a native object.
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*
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* @param s The JSON string representing the object
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* @return A native object as specified by s
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* @throw JSONParseError
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public static function decode( s:String ):* {
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var decoder:JSONDecoder = new JSONDecoder( s )
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return decoder.getValue();
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}
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}
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}
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