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/*
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Adobe Systems Incorporated(r) Source Code License Agreement
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Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
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Please read this Source Code License Agreement carefully before using
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the source code.
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Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
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no-charge, royalty-free, irrevocable copyright license, to reproduce,
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prepare derivative works of, publicly display, publicly perform, and
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distribute this source code and such derivative works in source or
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object code form without any attribution requirements.
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The name "Adobe Systems Incorporated" must not be used to endorse or promote products
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derived from the source code without prior written permission.
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You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
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against any loss, damage, claims or lawsuits, including attorney's
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fees that arise or result from your use or distribution of the source
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code.
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THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
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ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
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BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
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NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
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OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.adobe.utils
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{
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/**
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* Class that contains static utility methods for manipulating Strings.
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*
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public class StringUtil
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{
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/**
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* Does a case insensitive compare or two strings and returns true if
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* they are equal.
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*
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* @param s1 The first string to compare.
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*
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* @param s2 The second string to compare.
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*
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* @returns A boolean value indicating whether the strings' values are
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* equal in a case sensitive compare.
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*
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public static function stringsAreEqual(s1:String, s2:String,
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caseSensitive:Boolean):Boolean
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{
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if(caseSensitive)
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{
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return (s1 == s2);
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}
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else
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{
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return (s1.toUpperCase() == s2.toUpperCase());
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}
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}
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/**
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* Removes whitespace from the front and the end of the specified
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* string.
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*
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* @param input The String whose beginning and ending whitespace will
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* will be removed.
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*
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* @returns A String with whitespace removed from the begining and end
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*
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public static function trim(input:String):String
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{
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return StringUtil.ltrim(StringUtil.rtrim(input));
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}
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/**
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* Removes whitespace from the front of the specified string.
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*
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* @param input The String whose beginning whitespace will will be removed.
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*
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* @returns A String with whitespace removed from the begining
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*
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public static function ltrim(input:String):String
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{
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var size:Number = input.length;
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for(var i:Number = 0; i < size; i++)
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{
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if(input.charCodeAt(i) > 32)
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{
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return input.substring(i);
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}
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}
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return "";
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}
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/**
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* Removes whitespace from the end of the specified string.
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*
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* @param input The String whose ending whitespace will will be removed.
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*
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* @returns A String with whitespace removed from the end
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*
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public static function rtrim(input:String):String
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{
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var size:Number = input.length;
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for(var i:Number = size; i > 0; i--)
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{
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if(input.charCodeAt(i - 1) > 32)
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{
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return input.substring(0, i);
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}
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}
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return "";
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}
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/**
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* Determines whether the specified string begins with the spcified prefix.
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*
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* @param input The string that the prefix will be checked against.
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*
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* @param prefix The prefix that will be tested against the string.
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*
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* @returns True if the string starts with the prefix, false if it does not.
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*
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public static function beginsWith(input:String, prefix:String):Boolean
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{
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return (prefix == input.substring(0, prefix.length));
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}
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/**
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* Determines whether the specified string ends with the spcified suffix.
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*
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* @param input The string that the suffic will be checked against.
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*
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* @param prefix The suffic that will be tested against the string.
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*
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* @returns True if the string ends with the suffix, false if it does not.
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*
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public static function endsWith(input:String, suffix:String):Boolean
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{
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return (suffix == input.substring(input.length - suffix.length));
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}
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/**
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* Removes all instances of the remove string in the input string.
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*
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* @param input The string that will be checked for instances of remove
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* string
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*
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* @param remove The string that will be removed from the input string.
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*
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* @returns A String with the remove string removed.
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*
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public static function remove(input:String, remove:String):String
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{
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return StringUtil.replace(input, remove, "");
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}
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/**
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* Replaces all instances of the replace string in the input string
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* with the replaceWith string.
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*
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* @param input The string that instances of replace string will be
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* replaces with removeWith string.
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*
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* @param replace The string that will be replaced by instances of
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* the replaceWith string.
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*
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* @param replaceWith The string that will replace instances of replace
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* string.
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*
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* @returns A new String with the replace string replaced with the
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* replaceWith string.
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*
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public static function replace(input:String, replace:String, replaceWith:String):String
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{
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//change to StringBuilder
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var sb:String = new String();
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var found:Boolean = false;
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var sLen:Number = input.length;
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var rLen:Number = replace.length;
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for (var i:Number = 0; i < sLen; i++)
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{
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if(input.charAt(i) == replace.charAt(0))
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{
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found = true;
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for(var j:Number = 0; j < rLen; j++)
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{
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if(!(input.charAt(i + j) == replace.charAt(j)))
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{
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found = false;
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break;
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}
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}
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if(found)
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{
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sb += replaceWith;
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i = i + (rLen - 1);
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continue;
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}
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}
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sb += input.charAt(i);
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}
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//TODO : if the string is not found, should we return the original
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//string?
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return sb;
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}
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}
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}
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