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/**
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* Random
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*
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* An ActionScript 3 implementation of a Random Number Generator
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* Copyright (c) 2007 Henri Torgemane
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*
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* Derived from:
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* The jsbn library, Copyright (c) 2003-2005 Tom Wu
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*
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* See LICENSE.txt for full license information.
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*/
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package com.hurlant.crypto.prng
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{
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import flash.utils.ByteArray;
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import com.hurlant.util.Memory;
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import flash.system.System;
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import flash.system.Capabilities;
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import flash.accessibility.AccessibilityProperties;
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import flash.display.SWFVersion;
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import flash.display.Stage;
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import flash.utils.getTimer;
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import flash.text.Font;
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public class Random
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{
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private var state:IPRNG;
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private var ready:Boolean = false;
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private var pool:ByteArray;
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private var psize:int;
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private var pptr:int;
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private var seeded:Boolean = false;
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public function Random(prng:Class = null) {
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if (prng==null) prng = ARC4;
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state = new prng as IPRNG;
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psize= state.getPoolSize();
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pool = new ByteArray;
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pptr = 0;
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while (pptr <psize) {
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var t:uint = 65536*Math.random();
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pool[pptr++] = t >>> 8;
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pool[pptr++] = t&255;
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}
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pptr=0;
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seed();
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}
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public function seed(x:int = 0):void {
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if (x==0) {
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x = new Date().getTime();
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}
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pool[pptr++] ^= x & 255;
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pool[pptr++] ^= (x>>8)&255;
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pool[pptr++] ^= (x>>16)&255;
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pool[pptr++] ^= (x>>24)&255;
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pptr %= psize;
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seeded = true;
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}
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/**
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* Gather anything we have that isn't entirely predictable:
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* - memory used
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* - system capabilities
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* - timing stuff
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* - installed fonts
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*/
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public function autoSeed():void {
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var b:ByteArray = new ByteArray;
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b.writeUnsignedInt(System.totalMemory);
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b.writeUTF(Capabilities.serverString);
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b.writeUnsignedInt(getTimer());
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b.writeUnsignedInt((new Date).getTime());
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var a:Array = Font.enumerateFonts(true);
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for each (var f:Font in a) {
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b.writeUTF(f.fontName);
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b.writeUTF(f.fontStyle);
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b.writeUTF(f.fontType);
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}
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b.position=0;
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while (b.bytesAvailable>=4) {
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seed(b.readUnsignedInt());
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}
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}
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public function nextBytes(buffer:ByteArray, length:int):void {
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while (length--) {
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buffer.writeByte(nextByte());
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}
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}
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public function nextByte():int {
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if (!ready) {
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if (!seeded) {
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autoSeed();
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}
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state.init(pool);
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pool.length = 0;
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pptr = 0;
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ready = true;
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}
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return state.next();
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}
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public function dispose():void {
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for (var i:uint=0;i<pool.length;i++) {
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pool[i] = Math.random()*256;
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}
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pool.length=0;
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pool = null;
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state.dispose();
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state = null;
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psize = 0;
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pptr = 0;
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Memory.gc();
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}
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public function toString():String {
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return "random-"+state.toString();
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}
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}
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}
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