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/**
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* This class lets you encode animated GIF files
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* Base class : http://www.java2s.com/Code/Java/2D-Graphics-GUI/AnimatedGifEncoder.htm
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* @author Kevin Weiner (original Java version - kweiner@fmsware.com)
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* @author Thibault Imbert (AS3 version - bytearray.org)
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* @version 0.1 AS3 implementation
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*/
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package org.bytearray.gif.encoder
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{
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import flash.utils.ByteArray;
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import flash.display.BitmapData;
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import flash.display.Bitmap;
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import org.bytearray.gif.encoder.NeuQuant
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import flash.net.URLRequestHeader;
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import flash.net.URLRequestMethod;
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import flash.net.URLRequest;
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import flash.net.navigateToURL;
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public class GIFEncoder
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{
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private var width:int // image size
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private var height:int;
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private var transparent:* = null; // transparent color if given
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private var transIndex:int; // transparent index in color table
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private var repeat:int = -1; // no repeat
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private var delay:int = 0; // frame delay (hundredths)
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private var started:Boolean = false; // ready to output frames
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private var out:ByteArray;
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private var image:Bitmap; // current frame
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private var pixels:ByteArray; // BGR byte array from frame
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private var indexedPixels:ByteArray // converted frame indexed to palette
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private var colorDepth:int; // number of bit planes
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private var colorTab:ByteArray; // RGB palette
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private var usedEntry:Array = new Array; // active palette entries
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private var palSize:int = 7; // color table size (bits-1)
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private var dispose:int = -1; // disposal code (-1 = use default)
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private var closeStream:Boolean = false; // close stream when finished
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private var firstFrame:Boolean = true;
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private var sizeSet:Boolean = false; // if false, get size from first frame
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private var sample:int = 10; // default sample interval for quantizer
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/**
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* Sets the delay time between each frame, or changes it for subsequent frames
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* (applies to last frame added)
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* int delay time in milliseconds
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* @param ms
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*/
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public function setDelay(ms:int):void
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{
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delay = Math.round(ms / 10);
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}
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/**
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* Sets the GIF frame disposal code for the last added frame and any
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*
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* subsequent frames. Default is 0 if no transparent color has been set,
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* otherwise 2.
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* @param code
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* int disposal code.
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*/
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public function setDispose(code:int):void
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{
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if (code >= 0) dispose = code;
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}
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/**
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* Sets the number of times the set of GIF frames should be played. Default is
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* 1; 0 means play indefinitely. Must be invoked before the first image is
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* added.
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*
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* @param iter
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* int number of iterations.
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* @return
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*/
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public function setRepeat(iter:int):void
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{
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if (iter >= 0) repeat = iter;
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}
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/**
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* Sets the transparent color for the last added frame and any subsequent
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* frames. Since all colors are subject to modification in the quantization
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* process, the color in the final palette for each frame closest to the given
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* color becomes the transparent color for that frame. May be set to null to
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* indicate no transparent color.
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* @param
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* Color to be treated as transparent on display.
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*/
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public function setTransparent(c:Number):void
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{
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transparent = c;
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}
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/**
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* The addFrame method takes an incoming BitmapData object to create each frames
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* @param
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* BitmapData object to be treated as a GIF's frame
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*/
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public function addFrame(im:BitmapData):Boolean
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{
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if ((im == null) || !started || out == null)
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{
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throw new Error ("Please call start method before calling addFrame");
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return false;
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}
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var ok:Boolean = true;
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try {
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image = new Bitmap ( im );
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if (!sizeSet) setSize(image.width, image.height);
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getImagePixels(); // convert to correct format if necessary
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analyzePixels(); // build color table & map pixels
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if (firstFrame)
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{
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writeLSD(); // logical screen descriptior
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writePalette(); // global color table
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if (repeat >= 0)
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{
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// use NS app extension to indicate reps
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writeNetscapeExt();
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}
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}
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writeGraphicCtrlExt(); // write graphic control extension
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writeImageDesc(); // image descriptor
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if (!firstFrame) writePalette(); // local color table
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writePixels(); // encode and write pixel data
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firstFrame = false;
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} catch (e:Error) {
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ok = false;
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}
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return ok;
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}
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/**
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* Adds final trailer to the GIF stream, if you don't call the finish method
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* the GIF stream will not be valid.
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*/
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public function finish():Boolean
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{
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if (!started) return false;
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var ok:Boolean = true;
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started = false;
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try {
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out.writeByte(0x3b); // gif trailer
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} catch (e:Error) {
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ok = false;
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}
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return ok;
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}
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/**
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* Resets some members so that a new stream can be started.
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* This method is actually called by the start method
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*/
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private function reset ( ):void
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{
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// reset for subsequent use
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transIndex = 0;
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image = null;
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pixels = null;
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indexedPixels = null;
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colorTab = null;
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closeStream = false;
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firstFrame = true;
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}
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/**
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* * Sets frame rate in frames per second. Equivalent to
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* <code>setDelay(1000/fps)</code>.
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* @param fps
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* float frame rate (frames per second)
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*/
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public function setFrameRate(fps:Number):void
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{
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if (fps != 0xf) delay = Math.round(100/fps);
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}
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/**
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* Sets quality of color quantization (conversion of images to the maximum 256
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* colors allowed by the GIF specification). Lower values (minimum = 1)
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* produce better colors, but slow processing significantly. 10 is the
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* default, and produces good color mapping at reasonable speeds. Values
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* greater than 20 do not yield significant improvements in speed.
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* @param quality
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* int greater than 0.
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* @return
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*/
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public function setQuality(quality:int):void
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{
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if (quality < 1) quality = 1;
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sample = quality;
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}
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/**
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* Sets the GIF frame size. The default size is the size of the first frame
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* added if this method is not invoked.
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* @param w
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* int frame width.
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* @param h
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* int frame width.
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*/
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private function setSize(w:int, h:int):void
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{
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if (started && !firstFrame) return;
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width = w;
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height = h;
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if (width < 1)width = 320;
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if (height < 1)height = 240;
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sizeSet = true
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}
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/**
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* Initiates GIF file creation on the given stream.
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* @param os
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* OutputStream on which GIF images are written.
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* @return false if initial write failed.
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*
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*/
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public function start():Boolean
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{
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reset();
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var ok:Boolean = true;
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closeStream = false;
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out = new ByteArray;
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try {
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out.writeUTFBytes("GIF89a"); // header
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} catch (e:Error) {
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ok = false;
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}
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return started = ok;
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}
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/**
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* Analyzes image colors and creates color map.
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*/
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private function analyzePixels():void
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{
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var len:int = pixels.length;
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var nPix:int = len / 3;
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indexedPixels = new ByteArray;
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var nq:NeuQuant = new NeuQuant(pixels, len, sample);
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// initialize quantizer
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colorTab = nq.process(); // create reduced palette
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// map image pixels to new palette
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var k:int = 0;
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for (var j:int = 0; j < nPix; j++) {
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var index:int = nq.map(pixels[k++] & 0xff, pixels[k++] & 0xff, pixels[k++] & 0xff);
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usedEntry[index] = true;
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indexedPixels[j] = index;
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}
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pixels = null;
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colorDepth = 8;
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palSize = 7;
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// get closest match to transparent color if specified
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if (transparent != null) {
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transIndex = findClosest(transparent);
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}
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}
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/**
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* Returns index of palette color closest to c
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*
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*/
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private function findClosest(c:Number):int
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{
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if (colorTab == null) return -1;
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var r:int = (c & 0xFF0000) >> 16;
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var g:int = (c & 0x00FF00) >> 8;
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var b:int = (c & 0x0000FF);
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var minpos:int = 0;
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var dmin:int = 256 * 256 * 256;
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var len:int = colorTab.length;
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for (var i:int = 0; i < len;) {
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var dr:int = r - (colorTab[i++] & 0xff);
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var dg:int = g - (colorTab[i++] & 0xff);
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var db:int = b - (colorTab[i] & 0xff);
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var d:int = dr * dr + dg * dg + db * db;
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var index:int = i / 3;
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if (usedEntry[index] && (d < dmin)) {
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dmin = d;
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minpos = index;
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}
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i++;
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}
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return minpos;
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}
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/**
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* Extracts image pixels into byte array "pixels
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*/
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private function getImagePixels():void
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{
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var w:int = image.width;
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var h:int = image.height;
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pixels = new ByteArray;
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var count:int = 0;
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for ( var i:int = 0; i < h; i++ )
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{
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for (var j:int = 0; j < w; j++ )
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{
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var pixel:Number = image.bitmapData.getPixel( j, i );
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pixels[count] = (pixel & 0xFF0000) >> 16;
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count++;
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pixels[count] = (pixel & 0x00FF00) >> 8;
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count++;
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pixels[count] = (pixel & 0x0000FF);
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count++;
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}
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}
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}
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/**
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* Writes Graphic Control Extension
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*/
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private function writeGraphicCtrlExt():void
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{
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out.writeByte(0x21); // extension introducer
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out.writeByte(0xf9); // GCE label
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out.writeByte(4); // data block size
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var transp:int
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var disp:int;
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if (transparent == null) {
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transp = 0;
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disp = 0; // dispose = no action
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} else {
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transp = 1;
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disp = 2; // force clear if using transparent color
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}
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if (dispose >= 0) {
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disp = dispose & 7; // user override
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}
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disp <<= 2;
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// packed fields
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out.writeByte(0 | // 1:3 reserved
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disp | // 4:6 disposal
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0 | // 7 user input - 0 = none
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transp); // 8 transparency flag
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WriteShort(delay); // delay x 1/100 sec
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out.writeByte(transIndex); // transparent color index
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out.writeByte(0); // block terminator
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}
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/**
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* Writes Image Descriptor
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*/
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private function writeImageDesc():void
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{
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out.writeByte(0x2c); // image separator
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WriteShort(0); // image position x,y = 0,0
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WriteShort(0);
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WriteShort(width); // image size
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WriteShort(height);
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// packed fields
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if (firstFrame) {
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// no LCT - GCT is used for first (or only) frame
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out.writeByte(0);
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} else {
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// specify normal LCT
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out.writeByte(0x80 | // 1 local color table 1=yes
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0 | // 2 interlace - 0=no
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0 | // 3 sorted - 0=no
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0 | // 4-5 reserved
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palSize); // 6-8 size of color table
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}
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}
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/**
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* Writes Logical Screen Descriptor
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*/
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private function writeLSD():void
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{
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// logical screen size
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WriteShort(width);
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WriteShort(height);
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// packed fields
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out.writeByte((0x80 | // 1 : global color table flag = 1 (gct used)
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0x70 | // 2-4 : color resolution = 7
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0x00 | // 5 : gct sort flag = 0
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palSize)); // 6-8 : gct size
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out.writeByte(0); // background color index
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out.writeByte(0); // pixel aspect ratio - assume 1:1
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}
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/**
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* Writes Netscape application extension to define repeat count.
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*/
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private function writeNetscapeExt():void
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{
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out.writeByte(0x21); // extension introducer
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out.writeByte(0xff); // app extension label
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out.writeByte(11); // block size
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out.writeUTFBytes("NETSCAPE" + "2.0"); // app id + auth code
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out.writeByte(3); // sub-block size
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out.writeByte(1); // loop sub-block id
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WriteShort(repeat); // loop count (extra iterations, 0=repeat forever)
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out.writeByte(0); // block terminator
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}
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/**
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* Writes color table
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*/
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private function writePalette():void
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{
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out.writeBytes(colorTab, 0, colorTab.length);
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var n:int = (3 * 256) - colorTab.length;
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for (var i:int = 0; i < n; i++) out.writeByte(0);
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}
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private function WriteShort (pValue:int):void
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{
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out.writeByte( pValue & 0xFF );
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out.writeByte( (pValue >> 8) & 0xFF);
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}
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/**
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* Encodes and writes pixel data
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*/
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private function writePixels():void
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{
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var myencoder:LZWEncoder = new LZWEncoder(width, height, indexedPixels, colorDepth);
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myencoder.encode(out);
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}
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/**
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* retrieves the GIF stream
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*/
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public function get stream ( ):ByteArray
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{
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return out;
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}
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||||
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||||
}
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||||
}
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@@ -0,0 +1,333 @@
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/**
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* This class handles LZW encoding
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* Adapted from Jef Poskanzer's Java port by way of J. M. G. Elliott.
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* @author Kevin Weiner (original Java version - kweiner@fmsware.com)
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||||
* @author Thibault Imbert (AS3 version - bytearray.org)
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* @version 0.1 AS3 implementation
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*/
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package org.bytearray.gif.encoder
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{
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import flash.utils.ByteArray;
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public class LZWEncoder
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{
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private static var EOF:int = -1;
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private var imgW:int;
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private var imgH:int
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private var pixAry:ByteArray;
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private var initCodeSize:int;
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private var remaining:int;
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private var curPixel:int;
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// GIFCOMPR.C - GIF Image compression routines
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// Lempel-Ziv compression based on 'compress'. GIF modifications by
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// David Rowley (mgardi@watdcsu.waterloo.edu)
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// General DEFINEs
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||||
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||||
private static var BITS:int = 12;
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private static var HSIZE:int = 5003; // 80% occupancy
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||||
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||||
// GIF Image compression - modified 'compress'
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// Based on: compress.c - File compression ala IEEE Computer, June 1984.
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// By Authors: Spencer W. Thomas (decvax!harpo!utah-cs!utah-gr!thomas)
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||||
// Jim McKie (decvax!mcvax!jim)
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||||
// Steve Davies (decvax!vax135!petsd!peora!srd)
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||||
// Ken Turkowski (decvax!decwrl!turtlevax!ken)
|
||||
// James A. Woods (decvax!ihnp4!ames!jaw)
|
||||
// Joe Orost (decvax!vax135!petsd!joe)
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||||
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||||
private var n_bits:int // number of bits/code
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||||
private var maxbits:int = BITS; // user settable max # bits/code
|
||||
private var maxcode:int // maximum code, given n_bits
|
||||
private var maxmaxcode:int = 1 << BITS; // should NEVER generate this code
|
||||
private var htab:Array = new Array;
|
||||
private var codetab:Array = new Array;
|
||||
private var hsize:int = HSIZE; // for dynamic table sizing
|
||||
private var free_ent:int = 0; // first unused entry
|
||||
|
||||
// block compression parameters -- after all codes are used up,
|
||||
// and compression rate changes, start over.
|
||||
|
||||
private var clear_flg:Boolean = false;
|
||||
|
||||
// Algorithm: use open addressing double hashing (no chaining) on the
|
||||
// prefix code / next character combination. We do a variant of Knuth's
|
||||
// algorithm D (vol. 3, sec. 6.4) along with G. Knott's relatively-prime
|
||||
// secondary probe. Here, the modular division first probe is gives way
|
||||
// to a faster exclusive-or manipulation. Also do block compression with
|
||||
// an adaptive reset, whereby the code table is cleared when the compression
|
||||
// ratio decreases, but after the table fills. The variable-length output
|
||||
// codes are re-sized at this point, and a special CLEAR code is generated
|
||||
// for the decompressor. Late addition: construct the table according to
|
||||
// file size for noticeable speed improvement on small files. Please direct
|
||||
// questions about this implementation to ames!jaw.
|
||||
|
||||
private var g_init_bits:int;
|
||||
private var ClearCode:int;
|
||||
private var EOFCode:int;
|
||||
|
||||
// output
|
||||
// Output the given code.
|
||||
// Inputs:
|
||||
// code: A n_bits-bit integer. If == -1, then EOF. This assumes
|
||||
// that n_bits =< wordsize - 1.
|
||||
// Outputs:
|
||||
// Outputs code to the file.
|
||||
// Assumptions:
|
||||
// Chars are 8 bits long.
|
||||
// Algorithm:
|
||||
// Maintain a BITS character long buffer (so that 8 codes will
|
||||
// fit in it exactly). Use the VAX insv instruction to insert each
|
||||
// code in turn. When the buffer fills up empty it and start over.
|
||||
|
||||
private var cur_accum:int = 0;
|
||||
private var cur_bits:int = 0;
|
||||
private var masks:Array = [ 0x0000, 0x0001, 0x0003, 0x0007, 0x000F, 0x001F, 0x003F, 0x007F, 0x00FF, 0x01FF, 0x03FF, 0x07FF, 0x0FFF, 0x1FFF, 0x3FFF, 0x7FFF, 0xFFFF ];
|
||||
|
||||
// Number of characters so far in this 'packet'
|
||||
private var a_count:int;
|
||||
|
||||
// Define the storage for the packet accumulator
|
||||
private var accum:ByteArray = new ByteArray;
|
||||
|
||||
public function LZWEncoder (width:int, height:int, pixels:ByteArray, color_depth:int)
|
||||
{
|
||||
|
||||
imgW = width;
|
||||
imgH = height;
|
||||
pixAry = pixels;
|
||||
initCodeSize = Math.max(2, color_depth);
|
||||
|
||||
}
|
||||
|
||||
// Add a character to the end of the current packet, and if it is 254
|
||||
// characters, flush the packet to disk.
|
||||
private function char_out(c:Number, outs:ByteArray):void
|
||||
{
|
||||
|
||||
accum[a_count++] = c;
|
||||
if (a_count >= 254)flush_char(outs);
|
||||
|
||||
}
|
||||
|
||||
// Clear out the hash table
|
||||
// table clear for block compress
|
||||
|
||||
private function cl_block(outs:ByteArray):void
|
||||
{
|
||||
|
||||
cl_hash(hsize);
|
||||
free_ent = ClearCode + 2;
|
||||
clear_flg = true;
|
||||
output(ClearCode, outs);
|
||||
|
||||
}
|
||||
|
||||
// reset code table
|
||||
private function cl_hash(hsize:int):void
|
||||
{
|
||||
|
||||
for (var i:int = 0; i < hsize; ++i) htab[i] = -1;
|
||||
|
||||
}
|
||||
|
||||
public function compress(init_bits:int, outs:ByteArray):void
|
||||
|
||||
{
|
||||
|
||||
var fcode:int;
|
||||
var i:int /* = 0 */;
|
||||
var c:int;
|
||||
var ent:int;
|
||||
var disp:int;
|
||||
var hsize_reg:int;
|
||||
var hshift:int;
|
||||
|
||||
// Set up the globals: g_init_bits - initial number of bits
|
||||
g_init_bits = init_bits;
|
||||
|
||||
// Set up the necessary values
|
||||
clear_flg = false;
|
||||
n_bits = g_init_bits;
|
||||
maxcode = MAXCODE(n_bits);
|
||||
|
||||
ClearCode = 1 << (init_bits - 1);
|
||||
EOFCode = ClearCode + 1;
|
||||
free_ent = ClearCode + 2;
|
||||
|
||||
a_count = 0; // clear packet
|
||||
|
||||
ent = nextPixel();
|
||||
|
||||
hshift = 0;
|
||||
for (fcode = hsize; fcode < 65536; fcode *= 2)
|
||||
++hshift;
|
||||
hshift = 8 - hshift; // set hash code range bound
|
||||
|
||||
hsize_reg = hsize;
|
||||
cl_hash(hsize_reg); // clear hash table
|
||||
|
||||
output(ClearCode, outs);
|
||||
|
||||
outer_loop: while ((c = nextPixel()) != EOF)
|
||||
|
||||
{
|
||||
|
||||
fcode = (c << maxbits) + ent;
|
||||
i = (c << hshift) ^ ent; // xor hashing
|
||||
|
||||
if (htab[i] == fcode)
|
||||
{
|
||||
ent = codetab[i];
|
||||
continue;
|
||||
} else if (htab[i] >= 0) // non-empty slot
|
||||
{
|
||||
disp = hsize_reg - i; // secondary hash (after G. Knott)
|
||||
if (i == 0)
|
||||
disp = 1;
|
||||
do
|
||||
{
|
||||
|
||||
if ((i -= disp) < 0) i += hsize_reg;
|
||||
|
||||
if (htab[i] == fcode)
|
||||
{
|
||||
ent = codetab[i];
|
||||
continue outer_loop;
|
||||
}
|
||||
} while (htab[i] >= 0);
|
||||
}
|
||||
|
||||
output(ent, outs);
|
||||
ent = c;
|
||||
if (free_ent < maxmaxcode)
|
||||
{
|
||||
codetab[i] = free_ent++; // code -> hashtable
|
||||
htab[i] = fcode;
|
||||
} else cl_block(outs);
|
||||
}
|
||||
|
||||
// Put out the final code.
|
||||
output(ent, outs);
|
||||
output(EOFCode, outs);
|
||||
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
public function encode(os:ByteArray):void
|
||||
{
|
||||
|
||||
os.writeByte(initCodeSize); // write "initial code size" byte
|
||||
remaining = imgW * imgH; // reset navigation variables
|
||||
curPixel = 0;
|
||||
compress(initCodeSize + 1, os); // compress and write the pixel data
|
||||
os.writeByte(0); // write block terminator
|
||||
|
||||
}
|
||||
|
||||
// Flush the packet to disk, and reset the accumulator
|
||||
private function flush_char(outs:ByteArray):void
|
||||
{
|
||||
|
||||
if (a_count > 0)
|
||||
{
|
||||
outs.writeByte(a_count);
|
||||
outs.writeBytes(accum, 0, a_count);
|
||||
a_count = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private function MAXCODE(n_bits:int):int
|
||||
{
|
||||
|
||||
return (1 << n_bits) - 1;
|
||||
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Return the next pixel from the image
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
private function nextPixel():int
|
||||
{
|
||||
|
||||
if (remaining == 0) return EOF;
|
||||
|
||||
--remaining;
|
||||
|
||||
var pix:Number = pixAry[curPixel++];
|
||||
|
||||
return pix & 0xff;
|
||||
|
||||
}
|
||||
|
||||
private function output(code:int, outs:ByteArray):void
|
||||
|
||||
{
|
||||
|
||||
cur_accum &= masks[cur_bits];
|
||||
|
||||
if (cur_bits > 0) cur_accum |= (code << cur_bits);
|
||||
else cur_accum = code;
|
||||
|
||||
cur_bits += n_bits;
|
||||
|
||||
while (cur_bits >= 8)
|
||||
|
||||
{
|
||||
|
||||
char_out((cur_accum & 0xff), outs);
|
||||
cur_accum >>= 8;
|
||||
cur_bits -= 8;
|
||||
|
||||
}
|
||||
|
||||
// If the next entry is going to be too big for the code size,
|
||||
// then increase it, if possible.
|
||||
|
||||
if (free_ent > maxcode || clear_flg)
|
||||
{
|
||||
|
||||
if (clear_flg)
|
||||
{
|
||||
|
||||
maxcode = MAXCODE(n_bits = g_init_bits);
|
||||
clear_flg = false;
|
||||
|
||||
} else
|
||||
{
|
||||
|
||||
++n_bits;
|
||||
|
||||
if (n_bits == maxbits) maxcode = maxmaxcode;
|
||||
|
||||
else maxcode = MAXCODE(n_bits);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (code == EOFCode)
|
||||
{
|
||||
|
||||
// At EOF, write the rest of the buffer.
|
||||
while (cur_bits > 0)
|
||||
{
|
||||
|
||||
char_out((cur_accum & 0xff), outs);
|
||||
cur_accum >>= 8;
|
||||
cur_bits -= 8;
|
||||
}
|
||||
|
||||
|
||||
flush_char(outs);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,669 @@
|
||||
/*
|
||||
* NeuQuant Neural-Net Quantization Algorithm
|
||||
* ------------------------------------------
|
||||
*
|
||||
* Copyright (c) 1994 Anthony Dekker
|
||||
*
|
||||
* NEUQUANT Neural-Net quantization algorithm by Anthony Dekker, 1994. See
|
||||
* "Kohonen neural networks for optimal colour quantization" in "Network:
|
||||
* Computation in Neural Systems" Vol. 5 (1994) pp 351-367. for a discussion of
|
||||
* the algorithm.
|
||||
*
|
||||
* Any party obtaining a copy of these files from the author, directly or
|
||||
* indirectly, is granted, free of charge, a full and unrestricted irrevocable,
|
||||
* world-wide, paid up, royalty-free, nonexclusive right and license to deal in
|
||||
* this software and documentation files (the "Software"), including without
|
||||
* limitation the rights to use, copy, modify, merge, publish, distribute,
|
||||
* sublicense, and/or sell copies of the Software, and to permit persons who
|
||||
* receive copies from any such party to do so, with the only requirement being
|
||||
* that this copyright notice remain intact.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This class handles Neural-Net quantization algorithm
|
||||
* @author Kevin Weiner (original Java version - kweiner@fmsware.com)
|
||||
* @author Thibault Imbert (AS3 version - bytearray.org)
|
||||
* @version 0.1 AS3 implementation
|
||||
*/
|
||||
|
||||
package org.bytearray.gif.encoder
|
||||
{
|
||||
import flash.utils.ByteArray;
|
||||
|
||||
public class NeuQuant
|
||||
{
|
||||
private static var netsize:int = 256; /* number of colours used */
|
||||
|
||||
/* four primes near 500 - assume no image has a length so large */
|
||||
/* that it is divisible by all four primes */
|
||||
|
||||
private static var prime1:int = 499;
|
||||
private static var prime2:int = 491;
|
||||
private static var prime3:int = 487;
|
||||
private static var prime4:int = 503;
|
||||
private static var minpicturebytes:int = (3 * prime4);
|
||||
|
||||
/* minimum size for input image */
|
||||
/*
|
||||
* Program Skeleton ---------------- [select samplefac in range 1..30] [read
|
||||
* image from input file] pic = (unsigned char*) malloc(3*width*height);
|
||||
* initnet(pic,3*width*height,samplefac); learn(); unbiasnet(); [write output
|
||||
* image header, using writecolourmap(f)] inxbuild(); write output image using
|
||||
* inxsearch(b,g,r)
|
||||
*/
|
||||
|
||||
/*
|
||||
* Network Definitions -------------------
|
||||
*/
|
||||
|
||||
private static var maxnetpos:int = (netsize - 1);
|
||||
private static var netbiasshift:int = 4; /* bias for colour values */
|
||||
private static var ncycles:int = 100; /* no. of learning cycles */
|
||||
|
||||
/* defs for freq and bias */
|
||||
private static var intbiasshift:int = 16; /* bias for fractions */
|
||||
private static var intbias:int = (1 << intbiasshift);
|
||||
private static var gammashift:int = 10; /* gamma = 1024 */
|
||||
private static var gamma:int = (1 << gammashift);
|
||||
private static var betashift:int = 10;
|
||||
private static var beta:int = (intbias >> betashift); /* beta = 1/1024 */
|
||||
private static var betagamma:int = (intbias << (gammashift - betashift));
|
||||
|
||||
/* defs for decreasing radius factor */
|
||||
private static var initrad:int = (netsize >> 3); /*
|
||||
* for 256 cols, radius
|
||||
* starts
|
||||
*/
|
||||
|
||||
private static var radiusbiasshift:int = 6; /* at 32.0 biased by 6 bits */
|
||||
private static var radiusbias:int = (1 << radiusbiasshift);
|
||||
private static var initradius:int = (initrad * radiusbias); /*
|
||||
* and
|
||||
* decreases
|
||||
* by a
|
||||
*/
|
||||
|
||||
private static var radiusdec:int = 30; /* factor of 1/30 each cycle */
|
||||
|
||||
/* defs for decreasing alpha factor */
|
||||
private static var alphabiasshift:int = 10; /* alpha starts at 1.0 */
|
||||
private static var initalpha:int = (1 << alphabiasshift);
|
||||
private var alphadec:int /* biased by 10 bits */
|
||||
|
||||
/* radbias and alpharadbias used for radpower calculation */
|
||||
private static var radbiasshift:int = 8;
|
||||
private static var radbias:int = (1 << radbiasshift);
|
||||
private static var alpharadbshift:int = (alphabiasshift + radbiasshift);
|
||||
|
||||
private static var alpharadbias:int = (1 << alpharadbshift);
|
||||
|
||||
/*
|
||||
* Types and Global Variables --------------------------
|
||||
*/
|
||||
|
||||
private var thepicture:ByteArray/* the input image itself */
|
||||
private var lengthcount:int; /* lengthcount = H*W*3 */
|
||||
private var samplefac:int; /* sampling factor 1..30 */
|
||||
|
||||
// typedef int pixel[4]; /* BGRc */
|
||||
private var network:Array; /* the network itself - [netsize][4] */
|
||||
protected var netindex:Array = new Array();
|
||||
|
||||
/* for network lookup - really 256 */
|
||||
private var bias:Array = new Array();
|
||||
|
||||
/* bias and freq arrays for learning */
|
||||
private var freq:Array = new Array();
|
||||
private var radpower:Array = new Array();
|
||||
|
||||
public function NeuQuant(thepic:ByteArray, len:int, sample:int)
|
||||
{
|
||||
|
||||
var i:int;
|
||||
var p:Array;
|
||||
|
||||
thepicture = thepic;
|
||||
lengthcount = len;
|
||||
samplefac = sample;
|
||||
|
||||
network = new Array(netsize);
|
||||
|
||||
for (i = 0; i < netsize; i++)
|
||||
{
|
||||
|
||||
network[i] = new Array(4);
|
||||
p = network[i];
|
||||
p[0] = p[1] = p[2] = (i << (netbiasshift + 8)) / netsize;
|
||||
freq[i] = intbias / netsize; /* 1/netsize */
|
||||
bias[i] = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private function colorMap():ByteArray
|
||||
{
|
||||
|
||||
var map:ByteArray = new ByteArray;
|
||||
var index:Array = new Array(netsize);
|
||||
for (var i:int = 0; i < netsize; i++)
|
||||
index[network[i][3]] = i;
|
||||
var k:int = 0;
|
||||
for (var l:int = 0; l < netsize; l++) {
|
||||
var j:int = index[l];
|
||||
map[k++] = (network[j][0]);
|
||||
map[k++] = (network[j][1]);
|
||||
map[k++] = (network[j][2]);
|
||||
}
|
||||
return map;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Insertion sort of network and building of netindex[0..255] (to do after
|
||||
* unbias)
|
||||
* -------------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
private function inxbuild():void
|
||||
{
|
||||
|
||||
var i:int;
|
||||
var j:int;
|
||||
var smallpos:int;
|
||||
var smallval:int;
|
||||
var p:Array;
|
||||
var q:Array;
|
||||
var previouscol:int
|
||||
var startpos:int
|
||||
|
||||
previouscol = 0;
|
||||
startpos = 0;
|
||||
for (i = 0; i < netsize; i++)
|
||||
{
|
||||
|
||||
p = network[i];
|
||||
smallpos = i;
|
||||
smallval = p[1]; /* index on g */
|
||||
/* find smallest in i..netsize-1 */
|
||||
for (j = i + 1; j < netsize; j++)
|
||||
{
|
||||
q = network[j];
|
||||
if (q[1] < smallval)
|
||||
{ /* index on g */
|
||||
|
||||
smallpos = j;
|
||||
smallval = q[1]; /* index on g */
|
||||
}
|
||||
}
|
||||
|
||||
q = network[smallpos];
|
||||
/* swap p (i) and q (smallpos) entries */
|
||||
|
||||
if (i != smallpos)
|
||||
{
|
||||
|
||||
j = q[0];
|
||||
q[0] = p[0];
|
||||
p[0] = j;
|
||||
j = q[1];
|
||||
q[1] = p[1];
|
||||
p[1] = j;
|
||||
j = q[2];
|
||||
q[2] = p[2];
|
||||
p[2] = j;
|
||||
j = q[3];
|
||||
q[3] = p[3];
|
||||
p[3] = j;
|
||||
|
||||
}
|
||||
|
||||
/* smallval entry is now in position i */
|
||||
|
||||
if (smallval != previouscol)
|
||||
|
||||
{
|
||||
|
||||
netindex[previouscol] = (startpos + i) >> 1;
|
||||
|
||||
for (j = previouscol + 1; j < smallval; j++) netindex[j] = i;
|
||||
|
||||
previouscol = smallval;
|
||||
startpos = i;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
netindex[previouscol] = (startpos + maxnetpos) >> 1;
|
||||
for (j = previouscol + 1; j < 256; j++) netindex[j] = maxnetpos; /* really 256 */
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Main Learning Loop ------------------
|
||||
*/
|
||||
|
||||
private function learn():void
|
||||
|
||||
{
|
||||
|
||||
var i:int;
|
||||
var j:int;
|
||||
var b:int;
|
||||
var g:int
|
||||
var r:int;
|
||||
var radius:int;
|
||||
var rad:int;
|
||||
var alpha:int;
|
||||
var step:int;
|
||||
var delta:int;
|
||||
var samplepixels:int;
|
||||
var p:ByteArray;
|
||||
var pix:int;
|
||||
var lim:int;
|
||||
|
||||
if (lengthcount < minpicturebytes) samplefac = 1;
|
||||
|
||||
alphadec = 30 + ((samplefac - 1) / 3);
|
||||
p = thepicture;
|
||||
pix = 0;
|
||||
lim = lengthcount;
|
||||
samplepixels = lengthcount / (3 * samplefac);
|
||||
delta = samplepixels / ncycles;
|
||||
alpha = initalpha;
|
||||
radius = initradius;
|
||||
|
||||
rad = radius >> radiusbiasshift;
|
||||
if (rad <= 1) rad = 0;
|
||||
|
||||
for (i = 0; i < rad; i++) radpower[i] = alpha * (((rad * rad - i * i) * radbias) / (rad * rad));
|
||||
|
||||
|
||||
if (lengthcount < minpicturebytes) step = 3;
|
||||
|
||||
else if ((lengthcount % prime1) != 0) step = 3 * prime1;
|
||||
|
||||
else
|
||||
|
||||
{
|
||||
|
||||
if ((lengthcount % prime2) != 0) step = 3 * prime2;
|
||||
|
||||
else
|
||||
|
||||
{
|
||||
|
||||
if ((lengthcount % prime3) != 0) step = 3 * prime3;
|
||||
|
||||
else step = 3 * prime4;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
i = 0;
|
||||
|
||||
while (i < samplepixels)
|
||||
|
||||
{
|
||||
|
||||
b = (p[pix + 0] & 0xff) << netbiasshift;
|
||||
g = (p[pix + 1] & 0xff) << netbiasshift;
|
||||
r = (p[pix + 2] & 0xff) << netbiasshift;
|
||||
j = contest(b, g, r);
|
||||
|
||||
altersingle(alpha, j, b, g, r);
|
||||
|
||||
if (rad != 0) alterneigh(rad, j, b, g, r); /* alter neighbours */
|
||||
|
||||
pix += step;
|
||||
|
||||
if (pix >= lim) pix -= lengthcount;
|
||||
|
||||
i++;
|
||||
|
||||
if (delta == 0) delta = 1;
|
||||
|
||||
if (i % delta == 0)
|
||||
|
||||
{
|
||||
|
||||
alpha -= alpha / alphadec;
|
||||
radius -= radius / radiusdec;
|
||||
rad = radius >> radiusbiasshift;
|
||||
|
||||
if (rad <= 1) rad = 0;
|
||||
|
||||
for (j = 0; j < rad; j++) radpower[j] = alpha * (((rad * rad - j * j) * radbias) / (rad * rad));
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
** Search for BGR values 0..255 (after net is unbiased) and return colour
|
||||
* index
|
||||
* ----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
public function map(b:int, g:int, r:int):int
|
||||
|
||||
{
|
||||
|
||||
var i:int;
|
||||
var j:int;
|
||||
var dist:int
|
||||
var a:int;
|
||||
var bestd:int;
|
||||
var p:Array;
|
||||
var best:int;
|
||||
|
||||
bestd = 1000; /* biggest possible dist is 256*3 */
|
||||
best = -1;
|
||||
i = netindex[g]; /* index on g */
|
||||
j = i - 1; /* start at netindex[g] and work outwards */
|
||||
|
||||
while ((i < netsize) || (j >= 0))
|
||||
|
||||
{
|
||||
|
||||
if (i < netsize)
|
||||
|
||||
{
|
||||
|
||||
p = network[i];
|
||||
|
||||
dist = p[1] - g; /* inx key */
|
||||
|
||||
if (dist >= bestd) i = netsize; /* stop iter */
|
||||
|
||||
else
|
||||
|
||||
{
|
||||
|
||||
i++;
|
||||
|
||||
if (dist < 0) dist = -dist;
|
||||
|
||||
a = p[0] - b;
|
||||
|
||||
if (a < 0) a = -a;
|
||||
|
||||
dist += a;
|
||||
|
||||
if (dist < bestd)
|
||||
|
||||
{
|
||||
|
||||
a = p[2] - r;
|
||||
|
||||
if (a < 0) a = -a;
|
||||
|
||||
dist += a;
|
||||
|
||||
if (dist < bestd)
|
||||
|
||||
{
|
||||
|
||||
bestd = dist;
|
||||
best = p[3];
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (j >= 0)
|
||||
{
|
||||
|
||||
p = network[j];
|
||||
|
||||
dist = g - p[1]; /* inx key - reverse dif */
|
||||
|
||||
if (dist >= bestd) j = -1; /* stop iter */
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
j--;
|
||||
if (dist < 0) dist = -dist;
|
||||
a = p[0] - b;
|
||||
if (a < 0) a = -a;
|
||||
dist += a;
|
||||
|
||||
if (dist < bestd)
|
||||
|
||||
{
|
||||
|
||||
a = p[2] - r;
|
||||
if (a < 0)a = -a;
|
||||
dist += a;
|
||||
if (dist < bestd)
|
||||
{
|
||||
bestd = dist;
|
||||
best = p[3];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return (best);
|
||||
|
||||
}
|
||||
|
||||
public function process():ByteArray
|
||||
{
|
||||
|
||||
learn();
|
||||
unbiasnet();
|
||||
inxbuild();
|
||||
return colorMap();
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Unbias network to give byte values 0..255 and record position i to prepare
|
||||
* for sort
|
||||
* -----------------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
private function unbiasnet():void
|
||||
|
||||
{
|
||||
|
||||
var i:int;
|
||||
var j:int;
|
||||
|
||||
for (i = 0; i < netsize; i++)
|
||||
{
|
||||
network[i][0] >>= netbiasshift;
|
||||
network[i][1] >>= netbiasshift;
|
||||
network[i][2] >>= netbiasshift;
|
||||
network[i][3] = i; /* record colour no */
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Move adjacent neurons by precomputed alpha*(1-((i-j)^2/[r]^2)) in
|
||||
* radpower[|i-j|]
|
||||
* ---------------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
private function alterneigh(rad:int, i:int, b:int, g:int, r:int):void
|
||||
|
||||
{
|
||||
|
||||
var j:int;
|
||||
var k:int;
|
||||
var lo:int;
|
||||
var hi:int;
|
||||
var a:int;
|
||||
var m:int;
|
||||
|
||||
var p:Array;
|
||||
|
||||
lo = i - rad;
|
||||
if (lo < -1) lo = -1;
|
||||
|
||||
hi = i + rad;
|
||||
|
||||
if (hi > netsize) hi = netsize;
|
||||
|
||||
j = i + 1;
|
||||
k = i - 1;
|
||||
m = 1;
|
||||
|
||||
while ((j < hi) || (k > lo))
|
||||
|
||||
{
|
||||
|
||||
a = radpower[m++];
|
||||
|
||||
if (j < hi)
|
||||
|
||||
{
|
||||
|
||||
p = network[j++];
|
||||
|
||||
try {
|
||||
|
||||
p[0] -= (a * (p[0] - b)) / alpharadbias;
|
||||
p[1] -= (a * (p[1] - g)) / alpharadbias;
|
||||
p[2] -= (a * (p[2] - r)) / alpharadbias;
|
||||
|
||||
} catch (e:Error) {} // prevents 1.3 miscompilation
|
||||
|
||||
}
|
||||
|
||||
if (k > lo)
|
||||
|
||||
{
|
||||
|
||||
p = network[k--];
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
p[0] -= (a * (p[0] - b)) / alpharadbias;
|
||||
p[1] -= (a * (p[1] - g)) / alpharadbias;
|
||||
p[2] -= (a * (p[2] - r)) / alpharadbias;
|
||||
|
||||
} catch (e:Error) {}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Move neuron i towards biased (b,g,r) by factor alpha
|
||||
* ----------------------------------------------------
|
||||
*/
|
||||
|
||||
private function altersingle(alpha:int, i:int, b:int, g:int, r:int):void
|
||||
{
|
||||
|
||||
/* alter hit neuron */
|
||||
var n:Array = network[i];
|
||||
n[0] -= (alpha * (n[0] - b)) / initalpha;
|
||||
n[1] -= (alpha * (n[1] - g)) / initalpha;
|
||||
n[2] -= (alpha * (n[2] - r)) / initalpha;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Search for biased BGR values ----------------------------
|
||||
*/
|
||||
|
||||
private function contest(b:int, g:int, r:int):int
|
||||
{
|
||||
|
||||
/* finds closest neuron (min dist) and updates freq */
|
||||
/* finds best neuron (min dist-bias) and returns position */
|
||||
/* for frequently chosen neurons, freq[i] is high and bias[i] is negative */
|
||||
/* bias[i] = gamma*((1/netsize)-freq[i]) */
|
||||
|
||||
var i:int;
|
||||
var dist:int;
|
||||
var a:int;
|
||||
var biasdist:int;
|
||||
var betafreq:int;
|
||||
var bestpos:int;
|
||||
var bestbiaspos:int;
|
||||
var bestd:int;
|
||||
var bestbiasd:int;
|
||||
var n:Array;
|
||||
|
||||
bestd = ~(1 << 31);
|
||||
bestbiasd = bestd;
|
||||
bestpos = -1;
|
||||
bestbiaspos = bestpos;
|
||||
|
||||
for (i = 0; i < netsize; i++)
|
||||
|
||||
{
|
||||
|
||||
n = network[i];
|
||||
dist = n[0] - b;
|
||||
|
||||
if (dist < 0) dist = -dist;
|
||||
|
||||
a = n[1] - g;
|
||||
|
||||
if (a < 0) a = -a;
|
||||
|
||||
dist += a;
|
||||
|
||||
a = n[2] - r;
|
||||
|
||||
if (a < 0) a = -a;
|
||||
|
||||
dist += a;
|
||||
|
||||
if (dist < bestd)
|
||||
|
||||
{
|
||||
|
||||
bestd = dist;
|
||||
bestpos = i;
|
||||
|
||||
}
|
||||
|
||||
biasdist = dist - ((bias[i]) >> (intbiasshift - netbiasshift));
|
||||
|
||||
if (biasdist < bestbiasd)
|
||||
|
||||
{
|
||||
|
||||
bestbiasd = biasdist;
|
||||
bestbiaspos = i;
|
||||
|
||||
}
|
||||
|
||||
betafreq = (freq[i] >> betashift);
|
||||
freq[i] -= betafreq;
|
||||
bias[i] += (betafreq << gammashift);
|
||||
|
||||
}
|
||||
|
||||
freq[bestpos] += beta;
|
||||
bias[bestpos] -= betagamma;
|
||||
return (bestbiaspos);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user